LevelHearts 1.15.1 , 1.14.4 , 1.13.2, 1.12.2 Minecraft is a mod that focuses on completely modifying the game’s health system. With this mod installed, when starting the game we will see that we have fewer hearts than usual. However, as we gain experience, we will gain hearts of life, because life is linked to the experience of our character.
Although experience is not the only way to increase the number of hearts of health. We can also find pieces of heart, which will allow us to manufacture hearts of life. Once we have a heart of life, we will simply place it in the character’s hand and press the right mouse click.
How to configure the mod?
- In a game with normal difficulty, the player will keep the hearts won with experience even after his death. However, you can activate the “ hardcore ” mode so that the player loses all the hearts won when he dies.
- By default, the player will gain experience according to a rule displayed in the configuration; you can modify it to allow players to earn hearts at different experience levels. You earn a heart each time you reach a level indicated in the rule. So if your rule is 1, 3, 5, 7, 10, and your player has 20 experience levels, you will have 5 additional hearts knowing that he unlocked the 5th heart when he had 10 level d ‘experience.
- The player will start with 20 life base (this translates to 10 hearts). You can change the number of hearts the player starts with to increase the difficulty at the start of the game, for example.
- There is no maximum number of hearts the player can have. If you want to limit the player to a certain number of cores, you can configure this option.
- There are two interface modes: “default mode” and “minimal mode”. The default mode moves your armor bar to the right, just above your food. This allows you to have multiple rows of cores without conflicting with the armor above. In minimal mode, the mod will compress your multiple heart bars in a single measurement. This bar has a number to its left which indicates which “layer” you are on. Suppose you have 3 heart bars; in minimal mode, there would only be one bar, but with the number “3” next to it.
- There are two additional options that relate to the player’s experience. There are “XP Multiplier” and “Always Lose XP at Death”.
The XP Multiplier option will do exactly what it says: multiply the value of XP. Each orb collected by the player is normally worth “1” experience point. However, if the multiplier is set to 2, then each orb is worth “2” experience points.
The option “ Always lose XP at death ” forces the player to lose his XP at death, regardless of the game mode they are in.
Above, the player will start his game with only 3 hearts.
Here the player has got enough experience to get all of his hearts again.
When you find chests in dungeons for example, you will have a chance to find pieces of hearts or even containers of hearts that can increase your health.